Previous Next Rubics Cube Freehand 7.0, Infini-D 3.5 I first modeled and rendered the Rubics Cube in 3D, then traced it in Freehand so it could be vector-based and thus a smaller file.
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Rubics Cube
Freehand 7.0, Infini-D 3.5 I first modeled and rendered the Rubics Cube in 3D, then traced it in Freehand so it could be vector-based and thus a smaller file.