Global Illumination
As software developed*, 3D programs began offering
global illumination renderers. The scene is rendered more accurately
because as in real life, nothing is isolated. Object are lit from the
light source, and then become a source of light themselves. A green
wall will give a green tint to objects that are close to it. Click next
for a GI rendered example.
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*GI has actually been around quite a while.
Back in 1987, Cornell University developed a rendering method called
radiosity that calculates the energy bouncing around an environment.
However, radiosity lacks the ability to render specular highlights,
so that it often accomplished with a second pass raytrace.